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Teaching with game-based learning management systems: Exploring a pedagogical dungeon

Thibault Carron, Jean-Charles Marty and Jean-Mathias Heraud
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Thibault Carron: University of Savoie, France, thibault.carron@univ-savoie.fr
Jean-Charles Marty: University of Savoie, France, jean-charles.marty@univ-savoie.fr
Jean-Mathias Heraud: University of Savoie, France, jm.heraud@esc-chambery.fr

Simulation & Gaming, 2008, vol. 39, issue 3, 353-378

Abstract: The work reported here takes place in the educational domain. The authors propose a learning environment based on a graphical representation of a course. The emergence of online multiplayer games led the authors to apply the following metaphor to the digital work environments: The method of acquiring knowledge during a learning session is similar to the exploration of a dungeon, where each student collects knowledge related to a learning activity. In the first part of this article, the authors focuses on a description of how concepts of learning activities can be represented in the dungeon view. The second part deals with the support of the observation task for the teacher during a learning session and more generally with providing users with awareness. The authors thus propose a multiagent system using data collected from traces resulting from the collaborative learning activity. Finally, this environment allowed the authors to set up experiments with students at their university.

Keywords: collaborative activity; digital work environments; game-based learning environments; learning environment; learning management systems; multiagent system; online multiplayer game; pedagogical dungeon; trace observation (search for similar items in EconPapers)
Date: 2008
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:39:y:2008:i:3:p:353-378

DOI: 10.1177/1046878108319580

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