Challenges of Online Game Development: A Review
Graham Morgan
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Graham Morgan: School of Computing Science, Newcastle University, Newcastle Upon Tyne, UK, graham.morgan@ncl.ac.uk
Simulation & Gaming, 2009, vol. 40, issue 5, 688-710
Abstract:
The focus of this article is to determine how the engineering practices common in online game development may be approached differently to promote more diverse online gaming scenarios. The technical difficulties in providing online gaming are not trivial, requiring substantially larger budgets compared with their non-online counterparts: Commercial failure of an online game could be costly. Therefore, when considering alternate engineering approaches, those that appear tried and tested in other domains, and hence may be lower-cost solutions, are considered.
Keywords: commercial success; content management; content sharing; CORBA; cost; engineering approaches; evolution; game development; game scenarios; interaction; interest management; interoperability; middleware; MMO; multiplayer gaming; networking; online gaming; performance; programming; propriety play; protocols; rules; scalability; service agreement; standardization; standards; technical difficulties (search for similar items in EconPapers)
Date: 2009
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:40:y:2009:i:5:p:688-710
DOI: 10.1177/1046878109340295
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