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How a deaf boy gamed his way to second-language acquisition: Tales of intersubjectivity

Tânia Gastão Saliés and Priscila Starosky
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Tânia Gastão Saliés: Universidade do Estado do Rio de Janeiro, Brazil, tanias.salies@gmail.com.br
Priscila Starosky: Universidade Federal do Rio de Janeiro, Brazil, priscilastarosky@yahoo.com.br

Simulation & Gaming, 2008, vol. 39, issue 2, 209-239

Abstract: Taking an experiential approach to language development, this article links gaming to the language development of a 10-year-old deaf child under speech therapy. Specifically, it examines face-to-face interactions between mediators and the child, during 1 year of gaming in clinical encounters. To do so, it codes data by means of interactional variables (intentionality and subjectivity/intersubjectivity) and textual variables (function versus content words). Results show that gaming yielded affordances in the use of strategic behavior and syntax by the child. They also reveal that repetition is a recurrent communicative strategy that contributes to meaning making, culture learning, and discursive involvement. Furthermore, role reversals by the child and the mediators suggest that gaming played a constitutive part in the development of the boy's subjectivity/intersubjectivity—ultimately, in his development of Portuguese as a second language.

Keywords: affordances; deaf education; gaming; intentionality; intersubjectivity; language socialization; second-language acquisition; subjectivity (search for similar items in EconPapers)
Date: 2008
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:39:y:2008:i:2:p:209-239

DOI: 10.1177/1046878107310609

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