Developments in Business Gaming
A.J. Faria,
David Hutchinson,
William J. Wellington and
Steven Gold
Additional contact information
A.J. Faria: University of Windsor, Canada, ad9@uwindsor.ca
David Hutchinson: University of Windsor, Canada, dhutch@uwindsor.ca
William J. Wellington: University of Windsor, Canada, r87@uwindsor.ca
Steven Gold: Rochester Institute of Technology, USA, stevengold@cob.rit.edu
Simulation & Gaming, 2009, vol. 40, issue 4, 464-487
Abstract:
This article examines developments in business simulation gaming during the past 40 years. Covered in this article are a brief history of business games, the changing technology employed in the development and use of business games, changes in why business games are adopted and used, changes in how business games are administered, and the current state of business gaming. Readers interested in developments in other areas of simulation gaming (urban planning, social studies, ecology, economics, geography, health, etc.) are encouraged to look at other articles appearing during the 40th anniversary year of Simulation & Gaming and at the many fine articles that appeared in the silver anniversary issue of Simulation & Gaming (December 1995).
Keywords: business simulation games; debriefing; game adoption; gaming history; gaming technology; gaming usage; hand-scored games; mainframe games; PC games (search for similar items in EconPapers)
Date: 2009
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:40:y:2009:i:4:p:464-487
DOI: 10.1177/1046878108327585
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