To Nudge or to Gamify – How to Repair Reality?
Marlies P. Schijven and
Toshiko Kikkawa
Simulation & Gaming, 2022, vol. 53, issue 6, 579-580
Date: 2022
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:53:y:2022:i:6:p:579-580
DOI: 10.1177/10468781221127480
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