Intercultural Simulation Games: A Review (of the United States and Beyond)
Sandra M. Fowler and
Margaret D. Pusch
Additional contact information
Sandra M. Fowler: 8276 Caminito Maritimo, La Jolla, CA 92037-2203, , USA, sfowler@apa.org
Margaret D. Pusch: Intercultural Communication Institute & SIETAR-USA, Portland, OR, USA, mdpusch@gmail.com
Simulation & Gaming, 2010, vol. 41, issue 1, 94-115
Abstract:
Intercultural simulations are instructional activities that engage and challenge participants with experiences integral to encounters between people of more than one cultural group. Simulations designed specifically to support intercultural encounters have been in use since the 1970s. This article examines the conceptual bases for intercultural simulation games, their history, contexts in which they are being or have been used, their efficacy, and the current situation for intercultural simulation games. The article concludes with a look at future directions, which will rely on technological advances and the creative work of promising young interculturalists.
Keywords: BAFA BAFA; BARNGA; computer-based intercultural training; cross-cultural training; culture; diversity; ECOTONOS; intercultural competence; intercultural encounters; intercultural simulation games (search for similar items in EconPapers)
Date: 2010
References: Add references at CitEc
Citations:
Downloads: (external link)
https://journals.sagepub.com/doi/10.1177/1046878109352204 (text/html)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:41:y:2010:i:1:p:94-115
DOI: 10.1177/1046878109352204
Access Statistics for this article
More articles in Simulation & Gaming
Bibliographic data for series maintained by SAGE Publications ().