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Serious Games, Debriefing, and Simulation/Gaming as a Discipline

David Crookall
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David Crookall: Université de Nice Sophia Antipolis, France, simulation.gaming@gmail.com

Simulation & Gaming, 2010, vol. 41, issue 6, 898-920

Abstract: At the close of the 40th Anniversary Symposium of S&G , this editorial offers some thoughts on a few important themes related to simulation/gaming. These are development of the field, the notion of serious games, the importance of debriefing, the need for research, and the emergence of a discipline. I suggest that the serious gaming community has much to offer the discipline of simulation/gaming and that debriefing is vital both for learning and for establishing simulation/gaming as a discipline.

Keywords: academic programs; acceptability; after action review; 40th anniversary; computers; debriefing; definitions; design; discipline; engagement; events; experiential learning; feedback; games; interdisciplinarity; journals; learning; periodicals; philosophy of simulation; practice; processing experience; professional associations; publication; research; review articles; scholarship; serious games; S&G; simulation; simulation; gaming; terminology; theory; training (search for similar items in EconPapers)
Date: 2010
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Citations: View citations in EconPapers (1)

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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:41:y:2010:i:6:p:898-920

DOI: 10.1177/1046878110390784

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