Play for the Future: A Cross-Sectional Study on the Role of Video Game Skills in Student Career Planning
Christine Hoffelner,
Christof Nägele and
Albert Düggeli
Simulation & Gaming, 2025, vol. 56, issue 4, 350-373
Abstract:
Background Video games are highly popular among young people worldwide and have been shown to help develop skills that are crucial for career planning, such as problem-solving, strategic thinking, and collaboration. These skills align with the future skills framework, which highlights essential life and career skills, learning and innovation skills, and ICT skills that can be fostered through gaming. Methods This cross-sectional study investigates the role of video games in fostering future skills relevant to career planning among Swiss secondary students (N = 265). We conducted quantitative content analysis within the future skills framework, paired with structural equation modeling (SEM), to determine whether students could identify skills acquired through gaming, which reflective abilities are needed, and how these might apply to career planning. Results Male students were more likely to report engaging in video gaming (b = .27, p
Keywords: career planning; digital game-based learning; future skills; lower secondary; simulation/gaming; video games (search for similar items in EconPapers)
Date: 2025
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:56:y:2025:i:4:p:350-373
DOI: 10.1177/10468781251328894
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