Forty Simple Computer Games and What They Could Mean to Educators
John V. Dempsey,
Linda L. Haynes,
Barbara A. Lucassen and
Maryann S. Casey
Additional contact information
John V. Dempsey: jdempsey@usouthal.edu
Maryann S. Casey: University of South Alabama
Simulation & Gaming, 2002, vol. 33, issue 2, 157-168
Abstract:
The purpose of this study was to evaluate computer games or components of the games that would lend themselves for use in an educational setting. Participants included 20 men and 20 women who volunteered to participate. All participants played four randomly assigned computer-based shareware or freeware games from among eight categories. Participants offered numerous suggestions for instructional applications of the noneducational games. Results suggested diverse patterns of preference and use between genders. Participants indicated many key features regarded as essential for an effective gaming environment as well as those that distracted them from play. Trial and error was observed to be the dominant strategy used across all game categories. In addition, participants suggested numerous educational applications for common categories of computer games.
Keywords: adult learning; adventure games; arcade games; board games; card games; computer games; computer-mediated games; control; educational games; freeware; gender; instructional applications; learning strategies; learning styles; motivation; puzzles; research; shareware; simulations; strategies; word games (search for similar items in EconPapers)
Date: 2002
References: Add references at CitEc
Citations:
Downloads: (external link)
https://journals.sagepub.com/doi/10.1177/1046878102332003 (text/html)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:33:y:2002:i:2:p:157-168
DOI: 10.1177/1046878102332003
Access Statistics for this article
More articles in Simulation & Gaming
Bibliographic data for series maintained by SAGE Publications ().