Creating a Web-based simulation gaming exercise using PERL and JavaScript
Sharma Pillutla
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Sharma Pillutla: Towson University
Simulation & Gaming, 2003, vol. 34, issue 1, 112-130
Abstract:
Business simulation gaming has been around for quite a few years. The pedagogical and, more recently, the assessment value of gaming has been recognized and accepted in many circles. Many functional and total enterprise gaming exercises have been used in various business courses. Over the year, as technology has improved, simulation exercises have become more sophisticated and user friendly. The student can now concentrate on the content and learning in the gaming exercise without getting too diverted by the mechanics of playing the game. With the advent of the Internet an added dimension of convenience is now available. Using the World Wide Web (WWW) is a natural extension of making simulation games more powerful and the access more convenient. Due to the ubiquitous nature of the World Wide Web, which is accessible today from any home computer connected to the Internet, it behooves academics to explore and take advantage of this technology. This article delineates one such implementation that makes the entire game available on the Web. The game has been in continuous use for the past 3 years. The various components of the game and how the programming languages Practical Extraction and Reporting Language (PERL) and JavaScript can provide the functionality for making the game available on the Internet are described.
Keywords: computer business game; Internet-mediated simulation/gaming; simulation game design; Web-based simulation (search for similar items in EconPapers)
Date: 2003
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:34:y:2003:i:1:p:112-130
DOI: 10.1177/1046878102250635
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