Simulation Gaming for Organizational Development
Virpi Ruohomäki
Simulation & Gaming, 2003, vol. 34, issue 4, 531-549
Abstract:
This article introduces development and design approaches to organizational change (DIL). Simulation games can be used for promoting organizational development. They offer an arena for organization members to analyze the present state of an organization and create new organizational solutions. The bridge between the present and future mode of working can be built on by the ideas for improvement brought forward by the participants of the simulation game. The study focuses on the WORK FLOW GAME (WFG) (DIS). It integrates the following activities: work process improvement, use of information technology, and participation and learning by the personnel of a company or public agency. WFG promotes organizational innovations through interaction and cooperation of the people involved. The study showed improvements in the quality and efficiency of the work process, customer relations, and working conditions of the personnel.
Date: 2003
References: Add references at CitEc
Citations:
Downloads: (external link)
https://journals.sagepub.com/doi/10.1177/1046878103258203 (text/html)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:34:y:2003:i:4:p:531-549
DOI: 10.1177/1046878103258203
Access Statistics for this article
More articles in Simulation & Gaming
Bibliographic data for series maintained by SAGE Publications ().