Life Span as the Measure of Performance and Learning in a Business Gaming Simulation
Precha Thavikulwat
Simulation & Gaming, 2012, vol. 43, issue 2, 236-256
Abstract:
This study applies the learning curve method of measuring learning to participants of a computer-assisted business gaming simulation that includes a multiple-life-cycle feature. The study involved 249 participants. It verified the workability of the feature and estimated the participants’ rate of learning at 17.4% for every doubling of experience. This method of measuring learning may be useful for the comparative assessment of different kinds of computer-mediated simulations and of their features and ancillary activities.
Keywords: assessment; business simulation; comparative assessment; computer-assisted; computer-mediated simulations; experience; learning curve; learning measurement; learning rate; life cycle; life span; performance measurement (search for similar items in EconPapers)
Date: 2012
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:43:y:2012:i:2:p:236-256
DOI: 10.1177/1046878110366001
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