Studying the Elusive Experience in Pervasive Games
Jaakko Stenros,
Annika Waern and
Markus Montola
Simulation & Gaming, 2012, vol. 43, issue 3, 339-355
Abstract:
Studying pervasive games is inherently difficult and different from studying computer or board games. This article builds upon the experiences of staging and studying several playful pervasive technology prototypes. It discusses the challenges and pitfalls of evaluating pervasive game prototypes and charts methods that have proven useful in previous research. The aim is to open discussion on the situated methodology of qualitative study of evaluating and researching pervasive play.
Keywords: ambiguity; design; design-play relationship; elusiveness; evaluation methods; experience; game genres; game studies; pervasive games; pervasive play; play experience; qualitative study; research methodology; situated methodology (search for similar items in EconPapers)
Date: 2012
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:43:y:2012:i:3:p:339-355
DOI: 10.1177/1046878111422532
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