Players as Coresearchers
Kristine Jørgensen
Simulation & Gaming, 2012, vol. 43, issue 3, 374-390
Abstract:
This article argues for the use of expert players as coresearchers when studying game systems and game design choices. As emergent systems that may react differently to different playstyles, games need to be studied from a variety of gameplay perspectives. Combining approaches from game studies with usability testing, interpretative phenomenological analysis, and reader-response theory, this article suggests a method for game research that is relevant for the study of games as both artifacts and playgrounds.
Keywords: focus group; game analysis; gameplay perspectives; game studies; methodology; observation; phenomenological analysis; players as coresearchers; player experience; player studies; playstyle; qualitative methods; reader-response theory; research interview; triangulation; usability testing (search for similar items in EconPapers)
Date: 2012
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:43:y:2012:i:3:p:374-390
DOI: 10.1177/1046878111422739
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