Rethinking Playing Research
Tero Karppi and
Olli Sotamaa
Simulation & Gaming, 2012, vol. 43, issue 3, 413-429
Abstract:
Playing games has a crucial methodological role within the study of games. At the same time, detailed overviews of how academic playing is conducted are difficult to find. In this article, the authors begin with Espen Aarseth’s outline of playing research and offer some updates to it in order to build a more context-aware approach. To exemplify the elaborated methodology, the authors apply it to the rhythm game DJ HERO. They emphasize in this article that a game not only creates a world of its own, but also is in many ways connected to the traditions directed by real-world culture and economics. Thus, playing research needs to go beyond the limits of gameworld and normative gameplay, and move toward a concept or assemblage of play that takes into account games as singular and multifaceted technocultural entities.
Keywords: assemblage; cheating; controller; DJ HERO; gameplay; methodology; modification; playing games; playing research; real world; remix culture; research methods; rhythm games (search for similar items in EconPapers)
Date: 2012
References: Add references at CitEc
Citations:
Downloads: (external link)
https://journals.sagepub.com/doi/10.1177/1046878111434263 (text/html)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:43:y:2012:i:3:p:413-429
DOI: 10.1177/1046878111434263
Access Statistics for this article
More articles in Simulation & Gaming
Bibliographic data for series maintained by SAGE Publications ().