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Leveraging Web-Based Environments for Mass Atrocity Prevention

Tucker B. Harding and Mark A. Whitlock

Simulation & Gaming, 2013, vol. 44, issue 1, 94-117

Abstract: A growing literature exploring large-scale, identity-based political violence, including mass killing and genocide, debates the plausibility of, and prospects for, early warning and prevention. An extension of the debate involves the prospects for creating educational experiences that result in more sophisticated analytical products that enhance preventive policy action. This article details an attempt to bridge the theory to practice gap. It describes the role of a simulation COUNTRY X within the educational contexts of both a graduate course in prevention of mass killing and genocide at Columbia University’s School of International and Public Affairs (SIPA), and a practitioner training workshop designed for regional conflict early warning analysts in Africa. The authors review educational theory describing problem-based learning and apply it to a web-based educational simulation. Using a recent training of professional conflict early warning analysts as their case study, they explore several assumptions regarding the utility of simulated environments as educational tools in moving from theory to practice. Use of the simulation resulted in active and engaged participation by learners, increased capacity for well-reasoned perspective taking, and improved analytical confidence in complex scenarios.

Keywords: atrocity prevention; computer simulation; deterministic systems; early warning; education; genocide; mass atrocities; mass killing; perspective taking; political will; problem-based learning; role-play (search for similar items in EconPapers)
Date: 2013
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:44:y:2013:i:1:p:94-117

DOI: 10.1177/1046878112455489

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