Climate Change and Simulation/Gaming
Klaus Eisenack and
Diana Reckien
Simulation & Gaming, 2013, vol. 44, issue 2-3, 245-252
Abstract:
In this guest editorial, we survey some of the main themes and issues in anthropogenic global warming. We emphasize the great potential of simulation/games as an educational strategy. The diversity of issues in climate change is matched by the variety of simulation/games. We then provide a summary of the main points of each of the eight articles, which together contain a wide range of perspectives on climate change, of types of simulation/gaming, of level of abstraction, and of method of implementation.
Keywords: adaptation; global warming; climate; climate board game; climate change; climate-change simulation/games; climate negotiations; climate politics; companion modeling; CO2 emissions; ecological systems; economic development; energy; fossil fuels; game design; global politics; global warming; greenhouse gases; interdisciplinarity; knowledge coproduction; mitigation; natural disasters; renewable energies; role-playing; simulation/games; social networks; sustainability; UNFCCC; water management (search for similar items in EconPapers)
Date: 2013
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:44:y:2013:i:2-3:p:245-252
DOI: 10.1177/1046878113490568
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