Research-Based Game Design for Serious Games
Keith Watt and
Tamarah Smith
Simulation & Gaming, 2021, vol. 52, issue 5, 601-613
Abstract:
Background: Research into serious games has produced confusing and sometimes conflicting results regarding the effectiveness of using games in education. This confusion can make designing an effective serious game challenging if one wishes to follow the recommendations found in the literature. When we examine these recommendations in light of theoretical models of cognitive and social development along with Universal Design for Learning principles, many of these apparent contradictions can be resolved. Aim: In reviewing the literature we identified social learning and motivation factors that when considered in designing serious games can improve their effectiveness. Using these factors, we provide a concise set of guidelines for developing serious games . Conclusion: The research-informed guidelines presented here can be utilized by all game designers wishing to maximize serious game effectiveness.
Keywords: serious games; game design; Universal Design for Learning; social learning; motivation (search for similar items in EconPapers)
Date: 2021
References: View complete reference list from CitEc
Citations:
Downloads: (external link)
https://journals.sagepub.com/doi/10.1177/10468781211006758 (text/html)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:52:y:2021:i:5:p:601-613
DOI: 10.1177/10468781211006758
Access Statistics for this article
More articles in Simulation & Gaming
Bibliographic data for series maintained by SAGE Publications ().