Exploring Game Features and Reframing: the Construction of a Relationship Model
Lanlan Gao,
Rupert Ward,
Carlo Fabricatore,
Ejaz Ahmed and
Maria Ximena Lopez
Simulation & Gaming, 2024, vol. 55, issue 5, 886-924
Abstract:
Background Social learning generates reframing when individual and collective values are reflected. This reframing enables community members to move from personal to collective views and actions, resulting in valuable outcomes that improve the community's functioning. This research aims to enhance the development of reframing with the help of role-playing games (RPG), given that digital games are considered particular communities. Method A relationship model was constructed to identify which game features generate reframing and how much they promote reframing. The model’s validity was tested using experts’ feedback and a game experience test (GET). The factor analysis results interpret that the features tested impact reframing. Results The study proposes that RPGs can promote reframing and identifies reframing associated with particular game features (such as game stories). Conclusion Students, game designers, related teachers and researchers can benefit from using the model to encourage reflection using games or require a model to bridge game features with social learning.
Keywords: role-playing games; social learning; game feature model; reframing (search for similar items in EconPapers)
Date: 2024
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:55:y:2024:i:5:p:886-924
DOI: 10.1177/10468781241255173
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