‘Gaming is my work’: identity work in internet-hobbyist game workers
Yu-Hao Lee and
Holin Lin ()
Work, Employment & Society, 2011, vol. 25, issue 3, 451-467
Abstract:
Developments in personal information communication technology (ICT) are facilitating opportunities for turning internet-based hobbies into self-employed occupations. Real income can be earned by trading virtual objects and currencies used in massively multiplayer online games – a form of economic activity known as real money trade (RMT). This study focuses on RMT workers as an example of new cyber workers who lack traditional identity sources, such as public workplaces, recognizable company names or association with existing occupations. Through examining their identity work, this study argues that as more people are taking their work and leisure life online, ambiguity has become an important characteristic of these new cyber workers who provide labour service via the internet. Work identities which used to be established collectively and effortlessly now require active identity work to maintain.
Keywords: gold farmer; identity work; online games; real money trade; self employment; work and play; work identity (search for similar items in EconPapers)
Date: 2011
References: Add references at CitEc
Citations:
Downloads: (external link)
http://wes.sagepub.com/content/25/3/451.abstract (text/html)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:sae:woemps:v:25:y:2011:i:3:p:451-467
Access Statistics for this article
More articles in Work, Employment & Society from British Sociological Association
Bibliographic data for series maintained by SAGE Publications ().