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Game Adaptation by Using Reinforcement Learning Over Meta Games

Simão Reis (), Luís Paulo Reis () and Nuno Lau ()
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Simão Reis: University of Porto
Luís Paulo Reis: University of Porto
Nuno Lau: University of Aveiro

Group Decision and Negotiation, 2021, vol. 30, issue 2, No 4, 340 pages

Abstract: Abstract In this work, we propose a Dynamic Difficulty Adjustment methodology to achieve automatic video game balance. The balance task is modeled as a meta game, a game where actions change the rules of another base game. Based on the model of Reinforcement Learning (RL), an agent assumes the role of a game master and learns its optimal policy by playing the meta game. In this new methodology we extend traditional RL by adding the existence of a meta environment whose state transition depends on the evolution of a base environment. In addition, we propose a Multi Agent System training model for the game master agent, where it plays against multiple agent opponents, each with a distinct behavior and proficiency level while playing the base game. Our experiment is conducted on an adaptive grid-world environment in singleplayer and multiplayer scenarios. Our results are expressed in twofold: (i) the resulting decision making by the game master through gameplay, which must comply in accordance to an established balance objective by the game designer; (ii) the initial conception of a framework for automatic game balance, where the balance task design is reduced to the modulation of a reward function (balance reward), an action space (balance strategies) and the definition of a balance space state.

Keywords: Computer games; Dynamic difficulty adjustment; Reinforcement learning; Multi agent systems (search for similar items in EconPapers)
Date: 2021
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DOI: 10.1007/s10726-020-09652-8

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