Positive value of information in games
Bruno Bassan (),
Olivier Gossner,
Marco Scarsini and
Shmuel Zamir ()
International Journal of Game Theory, 2003, vol. 32, issue 1, 17-31
Abstract:
We exhibit a general class of interactive decision situations in which all the agents benefit from more information. This class includes as a special case the classical comparison of statistical experiments à la Blackwell. Copyright Springer-Verlag 2003
Keywords: Information structures; Value of information; Pareto optima (search for similar items in EconPapers)
Date: 2003
References: Add references at CitEc
Citations: View citations in EconPapers (34)
Downloads: (external link)
http://hdl.handle.net/10.1007/s001820300142 (text/html)
Access to full text is restricted to subscribers.
Related works:
Working Paper: Positive value of information in games (2003)
Working Paper: Positive value of information in games (2003) 
Working Paper: Positive value of information in games (2002) 
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:spr:jogath:v:32:y:2003:i:1:p:17-31
Ordering information: This journal article can be ordered from
http://www.springer. ... eory/journal/182/PS2
DOI: 10.1007/s001820300142
Access Statistics for this article
International Journal of Game Theory is currently edited by Shmuel Zamir, Vijay Krishna and Bernhard von Stengel
More articles in International Journal of Game Theory from Springer, Game Theory Society
Bibliographic data for series maintained by Sonal Shukla () and Springer Nature Abstracting and Indexing ().