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Amplitude of weighted representation of voting games with several levels of approval

Bertrand Mbama Engoulou () and Lawrence Diffo Lambo
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Bertrand Mbama Engoulou: The University of Douala
Lawrence Diffo Lambo: Ecole Normale Superieure

International Journal of Game Theory, 2019, vol. 48, issue 4, No 5, 1137 pages

Abstract: Abstract In this paper, we evaluate in the context of weighted (j, k)-simple games, the maximal degree of perturbations which may be allowed, in voters weights and/or in the quotas, without changing the structure of the game. For this purpose, we extend on (j, k)-simple games the notion of amplitude well known for ordinary simple games. Recall that, (j, k)-simple games provide a model of decision making in which each voter has j levels of approval (inputs), while k levels of approval are permitted as collective decision (outputs). Here, the j inputs are qualitatively ordered, same are the k outputs. Ordinary simple games correspond to the particular case $$j=k=2$$ j = k = 2 . Our results generalize those obtained by Freixas and Puente (Qüestiió 23(1):43–60, 1999) on ordinary simple games. We illustrate by computing the amplitude of some real world examples like the United Nations Security Council which is a (3, 2)-simple game.

Keywords: (j; k)-simple games; Weighted games; Amplitude; Tolerance (search for similar items in EconPapers)
Date: 2019
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DOI: 10.1007/s00182-019-00696-y

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