THREE-DIMENSIONAL GEOMETRY WITHIN A DRIVING SIMULATOR
T. Janse van Rensburg (),
M. A. van Wyk () and
W.-H. Steeb ()
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T. Janse van Rensburg: Department of Electrical and Electronic Engineering, University of Johannesburg, Johannesburg, South Africa;
M. A. van Wyk: Department of Electrical and Electronic Engineering, University of Johannesburg, Johannesburg, South Africa;
W.-H. Steeb: Department of Applied Mathematics, University of Johannesburg, Johannesburg, South Africa
International Journal of Modern Physics C (IJMPC), 2005, vol. 16, issue 06, 909-920
Abstract:
Three-dimensional coordinate transformations are an essential part of the realistic visual display within a driving simulator. They are also used in other simulators such as flight simulators and for robotics. In this paper, the mathematical framework for implementing three-dimensional coordinate transformations is presented, provided with more detail for implementing it in a programming language such as C++. The realistic positioning of an observer for the "behind and above" view in a driving simulator will be discussed as an application of coordinate system transformations.
Keywords: Coordinate transformations; driving simulator; observer positioning (search for similar items in EconPapers)
Date: 2005
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Persistent link: https://EconPapers.repec.org/RePEc:wsi:ijmpcx:v:16:y:2005:i:06:n:s0129183105007650
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DOI: 10.1142/S0129183105007650
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