EconPapers    
Economics at your fingertips  
 

Scoping the map

David Nichols, Tom Farrand, Tom Rowley and Matt Avery

Chapter Chapter 2 in Brands & Gaming, 2006, pp 11-25 from Palgrave Macmillan

Abstract: Abstract Watching the giant screen at the IMAX cinema at the London Science Museum feels like gazing through the transparent side of a spaceship onto a parallel universe. The setting on the screen is somehow earthly, with recognizably human figures in World War II vintage uniforms making their way through a war-blasted landscape, but the sheer scale and intensity and vibrancy of the action is definitely out of this world.

Keywords: Gaming Experience; Gaming Platform; Grand Theft Auto; Mobile Gaming; Mobile Phone Game (search for similar items in EconPapers)
Date: 2006
References: Add references at CitEc
Citations:

There are no downloads for this item, see the EconPapers FAQ for hints about obtaining it.

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:pal:palchp:978-0-230-28657-3_2

Ordering information: This item can be ordered from
http://www.palgrave.com/9780230286573

DOI: 10.1057/9780230286573_2

Access Statistics for this chapter

More chapters in Palgrave Macmillan Books from Palgrave Macmillan
Bibliographic data for series maintained by Sonal Shukla () and Springer Nature Abstracting and Indexing ().

 
Page updated 2025-04-01
Handle: RePEc:pal:palchp:978-0-230-28657-3_2