How INVISTA’s Transforming Manufacturing Training with Virtual Reality
Lou Pushelberg ()
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Lou Pushelberg: Circuit Stream
A chapter in XR Case Studies, 2021, pp 129-135 from Springer
Abstract:
Abstract Can VR training improve manufacturing? It definitely can. In 2019, INVISTA came to Circuit Stream with a problem. Their current training model of slides and job shadowing was taking them months to train employees—six months actually. What was more, once the employees were trained, they often still didn’t have the hands-on experience needed for technical and skills-based roles. INVISTA was spending hours of manpower and losing valuable operational time while teaching new recruits. Plus, materials put toward training were thrown out; creating waste in the process. This is where Circuit Stream came in. Circuit Stream applied its process for VR training to help INVISTA reduce costs while creating a faster, safer, and more engaging training experience. Read on to learn about the project’s transformational results.
Keywords: VR; Virtual reality; Oculus quest; Enterprise; Training; Innovation; Manufacturing; Circuit stream; INVISTA (search for similar items in EconPapers)
Date: 2021
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Persistent link: https://EconPapers.repec.org/RePEc:spr:mgmchp:978-3-030-72781-9_16
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DOI: 10.1007/978-3-030-72781-9_16
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