Ludic Leadership: The Counter-Intuitive Case for Playing Games in the Life Science Industry
Avo Schönbohm () and
Jan-Henrik Walter ()
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Avo Schönbohm: Berlin School of Economics and Law
Jan-Henrik Walter: Berlin School of Economics and Law
A chapter in Life Science Management, 2022, pp 187-200 from Springer
Abstract:
Abstract Leadership in the life science industry differs from leadership in other industries. We propose a ludic leadership framework that can benefit this industry’s process complexities, social responsibilities and academic work culture. We do this on three levels: (1) Using game-like techniques as tools for situational interventions by a leadership figure, (2) using game thinking as a method to design the workplace culture and (3) using games as the means of leadership training itself. The life science industry may profit from a leadership model derived from game-inspired mechanics due to the pressure for an innovative culture, high employee demands on the workplace environment, ever faster employee transitions, changes to agile working styles, and as a counterbalance to high regulation and SOP thinking.
Date: 2022
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Persistent link: https://EconPapers.repec.org/RePEc:spr:mgmchp:978-3-030-98764-0_12
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DOI: 10.1007/978-3-030-98764-0_12
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