EconPapers    
Economics at your fingertips  
 

Ludic Leadership: The Counter-Intuitive Case for Playing Games in the Life Science Industry

Avo Schönbohm () and Jan-Henrik Walter ()
Additional contact information
Avo Schönbohm: Berlin School of Economics and Law
Jan-Henrik Walter: Berlin School of Economics and Law

A chapter in Life Science Management, 2022, pp 187-200 from Springer

Abstract: Abstract Leadership in the life science industry differs from leadership in other industries. We propose a ludic leadership framework that can benefit this industry’s process complexities, social responsibilities and academic work culture. We do this on three levels: (1) Using game-like techniques as tools for situational interventions by a leadership figure, (2) using game thinking as a method to design the workplace culture and (3) using games as the means of leadership training itself. The life science industry may profit from a leadership model derived from game-inspired mechanics due to the pressure for an innovative culture, high employee demands on the workplace environment, ever faster employee transitions, changes to agile working styles, and as a counterbalance to high regulation and SOP thinking.

Date: 2022
References: Add references at CitEc
Citations:

There are no downloads for this item, see the EconPapers FAQ for hints about obtaining it.

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:spr:mgmchp:978-3-030-98764-0_12

Ordering information: This item can be ordered from
http://www.springer.com/9783030987640

DOI: 10.1007/978-3-030-98764-0_12

Access Statistics for this chapter

More chapters in Management for Professionals from Springer
Bibliographic data for series maintained by Sonal Shukla () and Springer Nature Abstracting and Indexing ().

 
Page updated 2025-04-01
Handle: RePEc:spr:mgmchp:978-3-030-98764-0_12