A Classification Model for Serious Games Used in Museums, Galleries and Other Cultural Sites
Ioannis Paliokas () and
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Ioannis Paliokas: Hellenic Open University
Stella Sylaiou: Hellenic Open University
A chapter in Strategic Innovative Marketing and Tourism, 2019, pp 1057-1064 from Springer
Abstract Serious Games (SGs) and Gamification concepts have been introduced lately in many kinds of museum and cultural sites experiences: from on-site gamified navigation to virtual tours in ancient times. Museums and cultural sites have adopted with great success the principles of gamification to offer alternative and more stimulating experiences to their visitors. This paper aims to introduce a classification system for SGs and game-like applications used in museums and other places of cultural and touristic interest. As part of the existing theoretical frameworks and classification systems used in SGs and gamified web platforms, we will discuss the complementarity of existing classification approaches and their possible limitations. The proposed classification system will be presented with respect to the entertaining, informational and educational characteristics of the SGs and gamification applications under study.
Keywords: Museum; Serious games; Gamification; Classification (search for similar items in EconPapers)
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Persistent link: https://EconPapers.repec.org/RePEc:spr:prbchp:978-3-030-12453-3_122
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