Modeling and Simulation for the Development of Innovative Ideas for Video Games in Smartphones
Tsomis Konstantinos (),
Koukouris Georgios,
Damianos P. Sakas,
Nasiopoulos K. Dimitrios and
D. S. Vlachos
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Tsomis Konstantinos: University of Peloponnese
Koukouris Georgios: University of Peloponnese
Damianos P. Sakas: University of Peloponnese
Nasiopoulos K. Dimitrios: University of Peloponnese
D. S. Vlachos: University of Peloponnese
A chapter in Strategic Innovative Marketing, 2017, pp 341-348 from Springer
Abstract:
Abstract In this research, paper will be highlighted the dominant role that the video games hold nowadays. It is undeniable that as time and technology go by, more and more people spend time playing games on their smartphones. As shown by recent studies, 44% of the game developers are working on a game that will be released on smartphone or tablet (Game Developers Conference 2016). This has led, in turn, to a growing number of companies taking interest in releasing video games for smartphones, increasing the competition. Due to the above, companies have realized the significance of importing more and more innovative ideas in their video games so they get more appealing to buyers, resulting in holding a bigger share in video games market. The impact of these innovations in a company’s function and the profit, or loss, they can cause will also be investigated. This will be examined via the modeling and simulation procedure of the innovations’ developing process, which is proven to be the safest and quickest way to try different environmental factors, observe how they influence the model and compare different outcomes.
Keywords: Modeling and simulation; Video games; Innovative ideas; Smartphones (search for similar items in EconPapers)
Date: 2017
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Persistent link: https://EconPapers.repec.org/RePEc:spr:prbchp:978-3-319-56288-9_45
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DOI: 10.1007/978-3-319-56288-9_45
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