Creating Virtual Reality in a Business and Technology Educational Context
Diana Andone () and
Mark Frydenberg ()
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Diana Andone: eLearning Center, Politehnica University of Timisoara
Mark Frydenberg: Bentley University
A chapter in Augmented Reality and Virtual Reality, 2019, pp 147-159 from Springer
Abstract:
Abstract Virtual reality applications have enabled students to experience the world through visually immersive experiences in business and educational contexts. This paper shares the results of a collaborative project in which students from universities in the United States and Romania work together to study uses for virtual reality in a business context, and then create their own VR scenes for a selected business or industry. In doing so, students follow a virtual mobility learning scenario in which they explore the capabilities of virtual reality in both business and technology educational contexts.
Keywords: Virtual reality; Mobile technologies; CoSpaces; Project-based learning; Collaborative learning; Online communication (search for similar items in EconPapers)
Date: 2019
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Persistent link: https://EconPapers.repec.org/RePEc:spr:prochp:978-3-030-06246-0_11
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DOI: 10.1007/978-3-030-06246-0_11
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