Augmented Reality and Virtual Reality
Edited by M. Claudia tom Dieck () and
Timothy Jung ()
in Progress in IS from Springer
Date: 2019
ISBN: 978-3-030-06246-0
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Chapters in this book:
- Augmented Reality in Real Stores: Empirical Evidence from Consumers’ Interaction with AR in a Retail Format
- Francesca Bonetti, Eleonora Pantano, Gary Warnaby, Lee Quinn and Patsy Perry
- V-Commerce in Retail: Nature and Potential Impact
- Anouk Regt and Stuart J. Barnes
- A Virtual Reality and Retailing Literature Review: Current Focus, Underlying Themes and Future Directions
- Liangchao Xue, Christopher J. Parker and Helen McCormick
- What We Don’t Know. The Effect of Realism in Virtual Reality on Experience and Behaviour
- Marnix Gisbergen, Michelle Kovacs, Fabio Campos, Malou Heeft and Valerie Vugts
- Adapting Jake Knapp’s Design Sprint Approach for AR/VR Applications in Digital Heritage
- Helen Southall, Maeve Marmion and Andrew Davies
- Designing Valuable Augmented Reality Tourism Application Experiences
- Eleanor E. Cranmer
- Experiencing Virtual Reality in Heritage Attractions: Perceptions of Elderly Users
- M. Claudia tom Dieck, Timothy Jung and Eleni Michopoulou
- A Case Study: Assessing Effectiveness of the Augmented Reality Application in Augusta Raurica
- Moritz Armingeon, Pleurat Komani, Trupti Zanwar, Safak Korkut and Rolf Dornberger
- Virtual and Augmented Reality Technologies to Enhance the Visitor Experience in Cultural Tourism
- Dai-In Danny Han, Jessika Weber, Marcel Bastiaansen, Ondrej Mitas and Xander Lub
- Tourism Marketers Perspectives on Enriching Visitors City Experience with Augmented Reality: An Exploratory Study
- Natasha Moorhouse, Timothy Jung and M. Claudia tom Dieck
- Creating Virtual Reality in a Business and Technology Educational Context
- Diana Andone and Mark Frydenberg
- Immersive Virtual Reality (IVR) in Higher Education: Development and Implementation
- Paula Hodgson, Vivian W. Y. Lee, Johnson C. S. Chan, Agnes Fong, Cindi S. Y. Tang, Leo Chan and Cathy Wong
- Cultural Heritage Objects in Education by Virtual and Augmented Reality
- Ján Lacko
- To Have and Vehold: Marrying Museum Objects and Virtual Collections via AR
- Ronald Haynes
- A Tool, not a Toy: Using Virtual Reality to Evaluate the Communication Between Autonomous Vehicles and Pedestrians
- Sebastian Stadler, Henriette Cornet, Tatiana Novaes Theoto and Fritz Frenkler
- Designing Spatial UI as a Solution of the Narrow FOV of Microsoft HoloLens: Prototype of Virtual Museum Guide
- Ramy Hammady and Minhua Ma
- Recommender System as the Support for Binaural Audio
- David Bernhauer and Tomáš Skopal
- Virtual Reality References in Design Problem Solving: Towards an Understanding of Affect-Cognition Interaction in Conceptual Design
- R. Vimal Krishnan and Prasad S. Onkar
- Intuitive Hand Gestures for the Interaction with Information Visualizations in Virtual Reality
- Gabriel Frey, Arno Jurkschat, Safak Korkut, Jonas Lutz and Rolf Dornberger
- Pulmonary Rehabilitation in Virtual Reality for COPD Patients
- Natasha Moorhouse, Timothy Jung, Xin Shi, Farhan Amin, Joanne Newsham and Sarah McCall
- Exploring Surgeon’s Acceptance of Virtual Reality Headset for Training
- Libi Beke Hen
- Evaluation of Virtual Reality in Orthopaedic Training—A Pioneering Pilot Study
- Ronnie Davies, Natasha Moorhouse, Timothy Jung, Saleem Mastan and Bibhas Roy
- Towards the Essence of Cinematic VR: Embracing New Technologies to Define a Medium
- Sarah Jones
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DOI: 10.1007/978-3-030-06246-0
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