Cultural Heritage Objects in Education by Virtual and Augmented Reality
Ján Lacko ()
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Ján Lacko: Pan-European University
A chapter in Augmented Reality and Virtual Reality, 2019, pp 175-187 from Springer
Abstract:
Abstract In this paper, we focus on the use of cultural heritage objects (historical, natural and technical) in the education process. We create universal content that can be used in education in schools, but also at home with the use of virtual and augmented reality. We discuss the potential of the VR and AR tools for better memorising of the information based on the virtual objects and scenes. We describe the selection of individual objects in order to be able to communicate information about individual objects in pairs across the Slovak-Ukrainian border and to use them appropriately on the tools created in the InovEduc project to improve the education at secondary schools on subjects like history, geography, religion, regional education, civics and languages. We also focus on creating content so that it can be used in other areas such as tourism, museums and other cultural institutions.
Keywords: Education; Cultural heritage; Virtual reality; Augmented reality (search for similar items in EconPapers)
Date: 2019
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Persistent link: https://EconPapers.repec.org/RePEc:spr:prochp:978-3-030-06246-0_13
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DOI: 10.1007/978-3-030-06246-0_13
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