Teaching VR in Higher Education with Collaborative Projects
Lars Brehm (),
Marion Rauscher () and
Andreas Humpe ()
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Lars Brehm: Munich University of Applied Sciences
Marion Rauscher: Munich University of Applied Sciences
Andreas Humpe: Munich University of Applied Sciences
A chapter in Augmented Reality and Virtual Reality, 2020, pp 297-309 from Springer
Abstract:
Abstract This paper presents a didactical concept to introduce students from various disciplines to digital technology and specifically to Virtual Reality technology. The concept is embedded into a constructivist learning environment to increase active involvement, self-directed learning and eventually motivation of students. Furthermore, it is based on a homogenous introductory framework in order to allow for a common knowledge baseline for the subsequent discovery learning within diverse contexts. Two applications are presented: a university teaching module in tourism management as well as in business administration. First qualitative and quantitative evaluations of the concept show positive results not only with regard to knowledge acquisition but also in terms of social, emotional and active involvement of students.
Keywords: Virtual reality; Constructivism; Makerspaces; Higher education; Collaborative projects (search for similar items in EconPapers)
Date: 2020
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Persistent link: https://EconPapers.repec.org/RePEc:spr:prochp:978-3-030-37869-1_24
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DOI: 10.1007/978-3-030-37869-1_24
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