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Augmented Reality and Virtual Reality

Edited by Timothy Jung, M. Claudia tom Dieck and Philipp A. Rauschnabel

in Progress in IS from Springer

Date: 2020
ISBN: 978-3-030-37869-1
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Chapters in this book:

Brand Experience via Mobile AR App Marketing
Eunyoung (Christine) Sung
Inside Advertising: The Role of Presence in the Processing of Branded VR Content
Zeph M. C. van Berlo, Eva A. van Reijmersdal, Edith G. Smit and L. Nynke van der Laan
How to Engage Fashion Retail with Virtual Reality: A Consumer Perspective
Liangchao Xue, Christopher J. Parker and Cathryn A. Hart
Enhancing Product Configuration and Sales Processes with Extended Reality
Anuja Hariharan, Nico Pfaff, Fabian Manz, Fabian Raab, Artur Felic and Thomas Kozsir
“I See Myself, Therefore I Purchase”: Factors Influencing Consumer Attitudes Towards m-Commerce AR Apps
Mafalda Teles Roxo and Pedro Quelhas Brito
Consumers’ Emotional Response to the Use of Augmented Reality (AR): An Exploratory Study
Pei-Shan Soon, Sanjaya Singh Gaur and Jessica Sze-Yin Ho
Exploring How Augmented Reality and Virtual Reality Technologies Impact Business Model Innovation in Technology Companies in Germany
Richard Hagl and Aidan Duane
Implementation of Augmented Reality in Manufacturing: A Case Study Exercise
Katrin E. Brunner, Christine Perey, Philipp A. Rauschnabel and Mark Sage
Augmented Reality in Training Processes with VISCOPIC
Thomas Knauer-Arnold
Virtual Reality Becoming Part of Our Lives—Assessing Consumers’ Perceived Applicability of Virtual Reality Supported Tasks and a Critical Reflection on the Development
Marc Herz and Vanessa Rahe
Mixed Reality Media-Enabled Public Participation in Urban Planning
Mario Wolf, Heinrich Söbke and Florian Wehking
Digital Topographies. Using AR to Represent Archival Material in Urban Space
Sebastian Pranz, Simon Nestler and Klaus Neuburg
Designing Tomorrow’s Human-Machine Interfaces in Autonomous Vehicles: An Exploratory Study in Virtual Reality
Sebastian Stadler, Henriette Cornet, Danqing Huang and Fritz Frenkler
Using Augmented Reality Technology to Construct a Venue Navigation and Spatial Behavior Analysis System
Chun-I Lee, Fu-Ren Xiao and Yi-Wen Hsu
Endless City Driver: Procedural Generation of Realistic Populated Virtual 3D City Environment
Werner Gaisbauer, Jonas Prohaska, Ulrich Schweinitzer and Helmut Hlavacs
Using 5G Mobile to Enable the Growing Slate of VR and AR Applications
Yufeng Zhuang, Tong Qu, Jolly Wong, Wanggen Wan, M. Claudia tom Dieck and Timothy Jung
Impact of Virtual Embodiment on the Perception of Virtual Heights
Eduard Wolf, Thomas Schüler and Karsten Morisse
Humanising AR in Design: Introducing Digital and Physical People to an Augmented Reality Design Visualisation Process for Theatre
James Simpson
The Use of VR in Journalism: Current Research and Future Opportunities
Irina Tribusean
Open Source Augmented Reality Applications for Small Manufacturing Businesses
Marina Kühn-Kauffeldt and Jörg Böttcher
Customer Integration Through Virtual Reality Implementation: A SWOT Analysis in the Area of Production Systems
Elisa Landmann, Jana Stolz-Römmermann and Tobias Günther
Digital Literacies in Virtual Reality Learning Contexts
Volker Eisenlauer
Towards a Taxonomy of Virtual Reality Usage in Education: A Systematic Review
Alina Makhkamova, Jan-Philipp Exner, Tobias Greff and Dirk Werth
Teaching VR in Higher Education with Collaborative Projects
Lars Brehm, Marion Rauscher and Andreas Humpe
The Impact of Mixed Reality on Visitors’ Experience in Museum. ‘The Ara As It Was’ Project in Rome
Mariapina Trunfio, Salvatore Campana and Adele Magnelli
A Classification of Virtual Reality Technology: Suitability of Different VR Devices and Methods for Research in Tourism and Events
Shinyong (Shawn) Jung and Jiyong Jeong
Meta-Analysis of Global Activities in Augmented Reality (AR) and Virtual Reality (VR)
Johan Pognon, Jacques Chi, Alexandre Salabert, Kangsoo Kim and Si Jung Kim
Dependability Analysis of High-Consequence Augmented Reality Systems
Ernest Edifor and Eleanor E. Cranmer
A Case Introduction of ‘New Content Center’ Incubating System for New Media Contents Startups Managed by Korea Creative Content Agency
Junchul Lim
Virtual Reality in Lomonosov Moscow State University Interdisciplinary Research Illustrated by Moscow Bely Gorod Area Historical Reconstruction Example
Leonid Borodkin, Lemak Stepan, Margarita Belousova, Anna Kruchinina, Maxim Mironenko, Viktor Chertopolokhov and Sergey Chernov
Simplifying Electronic Testing Environment with SLAM Based Handheld Augmented Reality System
Carlos Arias, Andoni Arregi, Fabian Schriever and David Martinez Oliveira
How Real Do You See Yourself in VR? The Effect of User-Avatar Resemblance on Virtual Reality Experiences and Behaviour
Marnix S. Gisbergen, Ilay Sensagir and Joey Relouw

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DOI: 10.1007/978-3-030-37869-1

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