Exploring How Augmented Reality and Virtual Reality Technologies Impact Business Model Innovation in Technology Companies in Germany
Richard Hagl () and
Aidan Duane
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Richard Hagl: Waterford Institute of Technology (WIT)
Aidan Duane: Waterford Institute of Technology (WIT)
A chapter in Augmented Reality and Virtual Reality, 2020, pp 75-84 from Springer
Abstract:
Abstract Newly-emerging, digitally-based technological innovations, such as augmented reality (AR) and virtual reality (VR), are new drivers for business model innovation. This study aims to develop a better understanding of the impact of AR/VR technologies on business model innovation in technology companies. The objective of the study is “to explore the impact of augmented reality and virtual reality technologies on business model innovation in technology companies in Germany”. This paper investigates the body of knowledge regarding contemporary business model innovation and presents a conceptual framework to guide the research. The philosophical underpinnings of the study are discussed, and the chosen research methodology is justified. A holistic multiple-case study design targets German business-to-business technology companies employing AR/VR technologies to innovate their business models. The paper concludes with a discussion of initial learnings garnered from the implementation of a pre-pilot case study test run, and a full pilot case study.
Keywords: Augmented reality; Virtual reality; Business models; Business model innovation; Case studies (search for similar items in EconPapers)
Date: 2020
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Persistent link: https://EconPapers.repec.org/RePEc:spr:prochp:978-3-030-37869-1_7
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DOI: 10.1007/978-3-030-37869-1_7
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