Overcoming Knowledge Stickiness in International Business Simulation Games
Amonrat Thoumrungroje (),
Olimpia C. Racela () and
Asda Chintakananda ()
Additional contact information
Amonrat Thoumrungroje: Assumption University
Olimpia C. Racela: Mahidol University International College (MUIC), Mahidol University
Asda Chintakananda: National Institute of Development Administration (NIDA)
Chapter 25 in The Palgrave Handbook of Learning and Teaching International Business and Management, 2019, pp 523-540 from Springer
Abstract:
Abstract A business simulation game can make learning fun, but what makes it effective in fostering knowledge transfer to the actual work setting? A thematic analysis of qualitative responses from a diverse sample of former participants of an international strategy business simulation game uncovered meaningful pedagogical practices that enable classroom-workplace knowledge transfer of four critical higher-order cognitive skills, namely (1) the ability to articulate, (2) the ability to simplify information, (3) the ability to strategize, and (4) the ability to ‘think out of the box.’
Date: 2019
References: Add references at CitEc
Citations: View citations in EconPapers (2)
There are no downloads for this item, see the EconPapers FAQ for hints about obtaining it.
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:spr:sprchp:978-3-030-20415-0_25
Ordering information: This item can be ordered from
http://www.springer.com/9783030204150
DOI: 10.1007/978-3-030-20415-0_25
Access Statistics for this chapter
More chapters in Springer Books from Springer
Bibliographic data for series maintained by Sonal Shukla () and Springer Nature Abstracting and Indexing ().