An Introduction to Societal Transformation Through Gamification
Agnessa Spanellis () and
J. Tuomas Harviainen
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Agnessa Spanellis: Business and Management, Heriot-Watt University
J. Tuomas Harviainen: Information Technology and Communication Sciences, Tampere University
A chapter in Transforming Society and Organizations through Gamification, 2021, pp 3-9 from Springer
Abstract:
Abstract This is a book about tools for societal transformation, many of which were actually invented decades or even centuries ago. This volume is about the power of play, games and gamification. The ongoing pressures of climate change combined with the recent disruptive events of 2020 signify that the challenges we are facing are complex and highly interconnected. They put a strain on carefully constructed social and economic systems and unveil structural problems in economic and social relationships in our society. They also illustrate the essence of sustainable development and the three pillars of sustainability, whereby economic, environmental and social systems must co-exist in balance with one another to ensure sustainable development for future generations.
Keywords: Gamification; Games; Sustainability; SDG (search for similar items in EconPapers)
Date: 2021
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Persistent link: https://EconPapers.repec.org/RePEc:spr:sprchp:978-3-030-68207-1_1
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DOI: 10.1007/978-3-030-68207-1_1
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