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Transforming Society and Organizations through Gamification

Edited by Agnessa Spanellis and J. Tuomas Harviainen

in Springer Books from Springer

Date: 2021
Edition: 1st ed. 2021
ISBN: 978-3-030-68207-1
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Chapters in this book:

An Introduction to Societal Transformation Through Gamification
Agnessa Spanellis and J. Tuomas Harviainen
Seven Points to Reappropriate Gamification
Mattia Thibault and Juho Hamari
The Competitive Disadvantaged: How Competitions Can Contribute to Poverty Elimination in Paraguay
Katharina Hammler
Do You Have a Moment to Increase World Awesome? Game-Based Engagement with Social Change
Lobna Hassan and Elyssebeth Leigh
Serious Gaming and Development Aid: A Case Study from Egypt
Mina Ghaly
The EN-Survival Game: An Environmental Game for Residential Accommodation
Panagiotis Petridis, Atif Hussain, Georgina Wernham, Ian Dunwell, Ashish Shukla, Shuli Liu, Rosie Day, Obiajulu Iweka, Mark R. Gaterell, Victoria L. Brown, Nicholas Adams, Dan Horst and Petros Lameras
Open Strategizing and Gamified Organizing: A Bulletin Board View
Mikko Vesa and Mikaela Krohn
Gamified Emissions Through the Wisdom of Crowds
Ronald Dyer
Gamification and Virtual Reality for Communicating Ecoliteracy and Climate Science: Carbon Transport in the Essequibo River at Iwokrama Guyana
David Cole, Ryan Pereira and James Spray
Gamification Service Framework and Transformative Services: Applications for Environmental, Social and Organizational Changes
Sol Klapztein and Carla Cipolla
Gamified Active Learning and Its Potential for Social Change
Sebastian Marin, Vivien Lee and Richard N. Landers
How Socially Sustainable Is Social Media Gamification? A Look into Snapchat, Facebook, Twitter and Instagram
Dayana Hristova and Andreas Lieberoth
Social Playfulness—Memorable Family Co-play Experiences with Pokémon GO
Elina Koskinen and Mikko Meriläinen
Echoes of the Past: A Gamified Initiative for Audience Development of Cultural Heritage
Vincenzo Idone Cassone and Fabio Viola
Serious Games for Peace Process Support in Yemen: Managing a Multicultural Team in a Fragile Context
Philipp Busch
Gamification Design for Behavior Change of Indigenous Communities in Choco, Colombia, During COVID-19 Pandemic
Ganna Borzenkova, Polina Golovátina-Mora, Paula Andrea Zapata Ramirez and Jose Mauricio Hernandez Sarmiento
Disaster Prevention and Awareness
Toshiko Kikkawa
Disaster Risk Reduction Towards Community Resilience: Empirical Model of Decision-Making Process Through Stop Disaster Game
Tri Mulyani Sunarharum, Hilya Mudrika Arini and Indah Sepwina Putri

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Persistent link: https://EconPapers.repec.org/RePEc:spr:sprbok:978-3-030-68207-1

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DOI: 10.1007/978-3-030-68207-1

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