Transforming Society and Organizations through Gamification
Edited by Agnessa Spanellis and
J. Tuomas Harviainen
in Springer Books from Springer
Date: 2021
Edition: 1st ed. 2021
ISBN: 978-3-030-68207-1
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Chapters in this book:
- An Introduction to Societal Transformation Through Gamification
- Agnessa Spanellis and J. Tuomas Harviainen
- Seven Points to Reappropriate Gamification
- Mattia Thibault and Juho Hamari
- The Competitive Disadvantaged: How Competitions Can Contribute to Poverty Elimination in Paraguay
- Katharina Hammler
- Do You Have a Moment to Increase World Awesome? Game-Based Engagement with Social Change
- Lobna Hassan and Elyssebeth Leigh
- Serious Gaming and Development Aid: A Case Study from Egypt
- Mina Ghaly
- The EN-Survival Game: An Environmental Game for Residential Accommodation
- Panagiotis Petridis, Atif Hussain, Georgina Wernham, Ian Dunwell, Ashish Shukla, Shuli Liu, Rosie Day, Obiajulu Iweka, Mark R. Gaterell, Victoria L. Brown, Nicholas Adams, Dan Horst and Petros Lameras
- Open Strategizing and Gamified Organizing: A Bulletin Board View
- Mikko Vesa and Mikaela Krohn
- Gamified Emissions Through the Wisdom of Crowds
- Ronald Dyer
- Gamification and Virtual Reality for Communicating Ecoliteracy and Climate Science: Carbon Transport in the Essequibo River at Iwokrama Guyana
- David Cole, Ryan Pereira and James Spray
- Gamification Service Framework and Transformative Services: Applications for Environmental, Social and Organizational Changes
- Sol Klapztein and Carla Cipolla
- Gamified Active Learning and Its Potential for Social Change
- Sebastian Marin, Vivien Lee and Richard N. Landers
- How Socially Sustainable Is Social Media Gamification? A Look into Snapchat, Facebook, Twitter and Instagram
- Dayana Hristova and Andreas Lieberoth
- Social Playfulness—Memorable Family Co-play Experiences with Pokémon GO
- Elina Koskinen and Mikko Meriläinen
- Echoes of the Past: A Gamified Initiative for Audience Development of Cultural Heritage
- Vincenzo Idone Cassone and Fabio Viola
- Serious Games for Peace Process Support in Yemen: Managing a Multicultural Team in a Fragile Context
- Philipp Busch
- Gamification Design for Behavior Change of Indigenous Communities in Choco, Colombia, During COVID-19 Pandemic
- Ganna Borzenkova, Polina Golovátina-Mora, Paula Andrea Zapata Ramirez and Jose Mauricio Hernandez Sarmiento
- Disaster Prevention and Awareness
- Toshiko Kikkawa
- Disaster Risk Reduction Towards Community Resilience: Empirical Model of Decision-Making Process Through Stop Disaster Game
- Tri Mulyani Sunarharum, Hilya Mudrika Arini and Indah Sepwina Putri
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Persistent link: https://EconPapers.repec.org/RePEc:spr:sprbok:978-3-030-68207-1
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DOI: 10.1007/978-3-030-68207-1
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