Gamification and Virtual Reality for Communicating Ecoliteracy and Climate Science: Carbon Transport in the Essequibo River at Iwokrama Guyana
David Cole (),
Ryan Pereira () and
James Spray ()
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David Cole: Global Research, Innovation & Discovery Centre, Heriot-Watt University
Ryan Pereira: Lyell Centre, Heriot-Watt University
James Spray: Lyell Centre, Heriot-Watt University
A chapter in Transforming Society and Organizations through Gamification, 2021, pp 151-180 from Springer
Abstract:
Abstract The environmental, social and political challenges of the twenty-first century are interconnected and interdependent: they are systemic. To address these challenges systemically, systems thinking and ecoliteracy skills need to be communicated and promoted. We present a combined physical and virtual reality game experience that invites players to become climate scientists in the Amazon rainforest and role play as participants at a UN climate summit. This aims to achieve environmental transformational change where, traditionally, presentation of research alone has not been effective.
Keywords: Climate science; Carbon cycles; Gamification; Virtual reality; Role playing; Systems thinking; Ecoliteracy; Amazon rainforest (search for similar items in EconPapers)
Date: 2021
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Persistent link: https://EconPapers.repec.org/RePEc:spr:sprchp:978-3-030-68207-1_9
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DOI: 10.1007/978-3-030-68207-1_9
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