Everybody Is Going to Twitch: Game Streaming and Its Impact on Research
Mathias Lux ()
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Mathias Lux: Alpen-Adria Universität Klagenfurt
Chapter Chapter 25 in Media and Change Management, 2022, pp 467-478 from Springer
Abstract:
Abstract Game streaming describes the concept of broadcasting gameplay and commentary over the Internet with the possibility of immediate feedback from the audience. While live video streams have been around for some time, the high rate of interactivity and opportunity for everyone to become a streamer and to generate content marks the difference to more traditional broadcasts. Besides the video game market, the game streaming market is growing bigger and bigger and influences the video game community heavily. This chapter describes the game streaming community, outlines research in this area, and gives examples on phenomena yet to be investigated.
Keywords: Video streaming; Game streaming; Video games; Multimedia; Interactivity (search for similar items in EconPapers)
Date: 2022
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Persistent link: https://EconPapers.repec.org/RePEc:spr:sprchp:978-3-030-86680-8_25
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DOI: 10.1007/978-3-030-86680-8_25
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