EconPapers    
Economics at your fingertips  
 

Research Note: Audience Perspectives on the Perceived Quality of Pure Play Distribution: A Cross-Platform Analysis

Ronen Shay ()
Additional contact information
Ronen Shay: University of Florida

A chapter in Handbook of Media Branding, 2015, pp 129-142 from Springer

Abstract: Abstract This study examines adopters and non-adopters of pure play distribution across, print, audio, video, and gaming platforms through the lens of the Consumer Based Brand Equity (CBBE) model’s seven dimensions of perceived quality. It attempts to mobilize brand management scholarship to better predict the likelihood of a consumer engaging in a pure play distribution transaction, and addresses the unique considerations associated with pure play media branding. Pure play products refer to media content sold as digital files and while the appeal for a media firm to engage in pure play distribution stems from economic efficiency, the increase in choice and availability offered to audiences has not produced a consistent level of consumer acceptance across all media platforms.

Keywords: Brand equity; Microsoft; Perceived quality; Pure play; Sony; Technology adoption (search for similar items in EconPapers)
Date: 2015
References: Add references at CitEc
Citations:

There are no downloads for this item, see the EconPapers FAQ for hints about obtaining it.

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:spr:sprchp:978-3-319-18236-0_9

Ordering information: This item can be ordered from
http://www.springer.com/9783319182360

DOI: 10.1007/978-3-319-18236-0_9

Access Statistics for this chapter

More chapters in Springer Books from Springer
Bibliographic data for series maintained by Sonal Shukla () and Springer Nature Abstracting and Indexing ().

 
Page updated 2025-03-23
Handle: RePEc:spr:sprchp:978-3-319-18236-0_9