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User-generated Brands: What Corporate Brands Can Learn from Brand Management in Virtual Worlds

Severin Dennhardt

Chapter 6 in User-Generated Content and its Impact on Branding, 2014, pp 33-56 from Springer

Abstract: Abstract Firms are facing a new communication reality that has been created by the rise of social media applications. Concurrently branding and brand management has become a key marketing priority for most companies (Aaker and Joachimsthaler, 2000, Keller, 2009).

Keywords: Social Media; Virtual World; Second Life; Corporate Brand; Brand Management (search for similar items in EconPapers)
Date: 2014
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Persistent link: https://EconPapers.repec.org/RePEc:spr:sprchp:978-3-658-02350-8_6

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DOI: 10.1007/978-3-658-02350-8_6

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