EconPapers    
Economics at your fingertips  
 

The Impasse of Industry in the Late 1990s: Phase 3: 1994–1999

Fumihiko Ikuine ()
Additional contact information
Fumihiko Ikuine: Chuo Graduate School of Strategic Management

Chapter Chapter 6 in The Efficiency and Creativity of Product Development, 2022, pp 81-96 from Springer

Abstract: Abstract The third inter-platform competition for the de facto standard repeated around 1994, and the situation was similar to the rivalry in 1987–1991. Nintendo’s Super Famicom, which held the dominant position, had passed its peak. Technological change had widened the gap between the frontiers of technology and the performance of home video game consoles.

Date: 2022
References: Add references at CitEc
Citations:

There are no downloads for this item, see the EconPapers FAQ for hints about obtaining it.

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:spr:sprchp:978-981-16-7743-4_6

Ordering information: This item can be ordered from
http://www.springer.com/9789811677434

DOI: 10.1007/978-981-16-7743-4_6

Access Statistics for this chapter

More chapters in Springer Books from Springer
Bibliographic data for series maintained by Sonal Shukla () and Springer Nature Abstracting and Indexing ().

 
Page updated 2025-03-23
Handle: RePEc:spr:sprchp:978-981-16-7743-4_6