The Efficiency and Creativity of Product Development
Fumihiko Ikuine ()
Additional contact information
Fumihiko Ikuine: Chuo Graduate School of Strategic Management
in Springer Books from Springer
Date: 2022
ISBN: 978-981-16-7743-4
References: Add references at CitEc
Citations:
There are no downloads for this item, see the EconPapers FAQ for hints about obtaining it.
Chapters in this book:
- Ch Chapter 1 A Fundamental Dilemma: Efficiency Versus Creativity
- Fumihiko Ikuine
- Ch Chapter 10 Conclusion
- Fumihiko Ikuine
- Ch Chapter 2 Literature Review: Innovation Patterns and Evolution of the Industry
- Fumihiko Ikuine
- Ch Chapter 3 Analytical Framework and Research Design: Definition of Innovations, Types of Innovations and the Methods of Empirical Research
- Fumihiko Ikuine
- Ch Chapter 4 The Origins of the Game Software Business in Japan: Phase 1: 1983–1989
- Fumihiko Ikuine
- Ch Chapter 5 The Transition of the Industry: Phase 2: 1990–1993
- Fumihiko Ikuine
- Ch Chapter 6 The Impasse of Industry in the Late 1990s: Phase 3: 1994–1999
- Fumihiko Ikuine
- Ch Chapter 7 The Innovation Pattern in the Digital Age: The Case of the Game Software
- Fumihiko Ikuine
- Ch Chapter 8 Factors Behind the Innovation Pattern
- Fumihiko Ikuine
- Ch Chapter 9 The Development Productivity Dilemma and Its Consequences: Effects on Firm, Industry, and Innovation
- Fumihiko Ikuine
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:spr:sprbok:978-981-16-7743-4
Ordering information: This item can be ordered from
http://www.springer.com/9789811677434
DOI: 10.1007/978-981-16-7743-4
Access Statistics for this book
More books in Springer Books from Springer
Bibliographic data for series maintained by Sonal Shukla () and Springer Nature Abstracting and Indexing ().