Losing Some Steam: Valve
Isaac Kim
Chapter 12 in Japanese Management:Market Entry, Crisis and Corporate Growth, 2021, pp 159-175 from World Scientific Publishing Co. Pte. Ltd.
Abstract:
The following sections are included:ValveSteam — Market LeaderDefining the Customer BaseGateway to the WestThe SituationVirtual Reality Games — The Next Hype?The Future of VRReferences
Keywords: Case Studies; Japan; Management; Keiretsu; Crisis; Market Entry; Corporate Growth (search for similar items in EconPapers)
JEL-codes: F23 G34 L2 M1 M16 (search for similar items in EconPapers)
Date: 2021
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