Cooperation under Incomplete Information on the Discount Factors
Cy Maor and
Eilon Solan ()
Papers from arXiv.org
Abstract:
In repeated games, cooperation is possible in equilibrium only if players are sufficiently patient, and long-term gains from cooperation outweigh short-term gains from deviation. What happens if the players have incomplete information regarding each other's discount factors? In this paper we look at repeated games in which each player has incomplete information regarding the other player's discount factor, and ask when full cooperation can arise in equilibrium. We provide necessary and sufficient conditions that allow full cooperation in equilibrium that is composed of grim trigger strategies, and characterize the states of the world in which full cooperation occurs. We then ask whether these "cooperation events" are close to those in the complete information case, when the information on the other player's discount factor is "almost" complete.
Date: 2014-10
New Economics Papers: this item is included in nep-cta and nep-gth
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Citations:
Published in Int J Game Theory (2015) 44: 321
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http://arxiv.org/pdf/1411.1368 Latest version (application/pdf)
Related works:
Journal Article: Cooperation under incomplete information on the discount factors (2015) 
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Persistent link: https://EconPapers.repec.org/RePEc:arx:papers:1411.1368
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