The Category of Node-and-Choice Extensive-Form Games
Peter Streufert
Papers from arXiv.org
Abstract:
This paper develops the category $\mathbf{NCG}$. Its objects are node-and-choice games, which include essentially all extensive-form games. Its morphisms allow arbitrary transformations of a game's nodes, choices, and players, as well as monotonic transformations of the utility functions of the game's players. Among the morphisms are subgame inclusions. Several characterizations and numerous properties of the isomorphisms are derived. For example, it is shown that isomorphisms preserve the game-theoretic concepts of no-absentmindedness, perfect-information, and (pure-strategy) Nash-equilibrium. Finally, full subcategories are defined for choice-sequence games and choice-set games, and relationships among these two subcategories and $\mathbf{NCG}$ itself are expressed and derived via isomorphic inclusions and equivalences.
Date: 2020-04, Revised 2020-07
New Economics Papers: this item is included in nep-gth and nep-upt
References: Add references at CitEc
Citations:
Downloads: (external link)
http://arxiv.org/pdf/2004.11196 Latest version (application/pdf)
Related works:
Working Paper: The Category of Node-and-Choice Extensive-Form Games (2020)
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:arx:papers:2004.11196
Access Statistics for this paper
More papers in Papers from arXiv.org
Bibliographic data for series maintained by arXiv administrators ().