Multiplayer War of Attrition with Asymmetric Private Information
Hongcheng Li
Papers from arXiv.org
Abstract:
This paper studies a war of attrition game in the setting of public good provision that combines three elements: (i) multiple players, (ii) incomplete information, and (iii) ex-ante asymmetry. In the unique equilibrium, asymmetry leads to a stratified behavior pattern where one player provides the public good instantly with a positive probability while each of the other players has a player-specific strict waiting time, before which even his highest type will not provide the good. Comparative statics show that a player with less patience, lower cost of provision, and higher reputation in value (expressed in a form of hazard rate) provides the good type-wise uniformly faster. In large societies, the cost of delay is mainly determined by the highest type of the instant-exit player.
Date: 2023-02, Revised 2025-02
New Economics Papers: this item is included in nep-gth and nep-mic
References: View references in EconPapers View complete reference list from CitEc
Citations:
Downloads: (external link)
http://arxiv.org/pdf/2302.09427 Latest version (application/pdf)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:arx:papers:2302.09427
Access Statistics for this paper
More papers in Papers from arXiv.org
Bibliographic data for series maintained by arXiv administrators ().