EconPapers    
Economics at your fingertips  
 

Game Connectivity and Adaptive Dynamics

Tom Johnston, Michael Savery, Alex Scott and Bassel Tarbush

Papers from arXiv.org

Abstract: We analyse the typical structure of games in terms of the connectivity properties of their best-response graphs. Our central result shows that, among games that are `generic' (without indifferences) and that have a pure Nash equilibrium, all but a small fraction are \emph{connected}, meaning that every action profile that is not a pure Nash equilibrium can reach every pure Nash equilibrium via best-response paths. This has important implications for dynamics in games. In particular, we show that there are simple, uncoupled, adaptive dynamics for which period-by-period play converges almost surely to a pure Nash equilibrium in all but a small fraction of generic games that have one (which contrasts with the known fact that there is no such dynamic that leads almost surely to a pure Nash equilibrium in \emph{every} generic game that has one). We build on recent results in probabilistic combinatorics for our characterisation of game connectivity.

Date: 2023-09, Revised 2025-06
New Economics Papers: this item is included in nep-gth
References: View references in EconPapers View complete reference list from CitEc
Citations: View citations in EconPapers (1)

Downloads: (external link)
http://arxiv.org/pdf/2309.10609 Latest version (application/pdf)

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:arx:papers:2309.10609

Access Statistics for this paper

More papers in Papers from arXiv.org
Bibliographic data for series maintained by arXiv administrators ().

 
Page updated 2025-07-22
Handle: RePEc:arx:papers:2309.10609