Game Connectivity and Adaptive Dynamics
Tom Johnston,
Michael Savery,
Alex Scott and
Bassel Tarbush
Papers from arXiv.org
Abstract:
We analyse the typical structure of games in terms of the connectivity properties of their best-response graphs. Our central result shows that almost every game that is 'generic' (without indifferences) and has a pure Nash equilibrium and a 'large' number of players is connected, meaning that every action profile that is not a pure Nash equilibrium can reach every pure Nash equilibrium via best-response paths. This has important implications for dynamics in games. In particular, we show that there are simple, uncoupled, adaptive dynamics for which period-by-period play converges almost surely to a pure Nash equilibrium in almost every large generic game that has one (which contrasts with the known fact that there is no such dynamic that leads almost surely to a pure Nash equilibrium in every generic game that has one). We build on recent results in probabilistic combinatorics for our characterisation of game connectivity.
Date: 2023-09, Revised 2024-10
New Economics Papers: this item is included in nep-gth
References: View references in EconPapers View complete reference list from CitEc
Citations: View citations in EconPapers (1)
Downloads: (external link)
http://arxiv.org/pdf/2309.10609 Latest version (application/pdf)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:arx:papers:2309.10609
Access Statistics for this paper
More papers in Papers from arXiv.org
Bibliographic data for series maintained by arXiv administrators ().