Uncovering the Viral Nature of Toxicity in Competitive Online Video Games
Jacob Morrier,
Amine Mahmassani and
R. Michael Alvarez
Papers from arXiv.org
Abstract:
Toxicity is a widespread phenomenon in competitive online video games. In addition to its direct undesirable effects, there is a concern that toxicity can spread to others, amplifying the harm caused by a single player's misbehavior. In this study, we estimate whether and to what extent a player's toxic speech spreads, causing their teammates to behave similarly. To this end, we analyze proprietary data from the free-to-play first-person action game Call of Duty: Warzone. We formulate and implement an instrumental variable identification strategy that leverages the network of interactions among players across matches. Our analysis reveals that all else equal, all of a player's teammates engaging in toxic speech increases their probability of engaging in similar behavior by 26.1 to 30.3 times the average player's likelihood of engaging in toxic speech. These findings confirm the viral nature of toxicity, especially toxic speech, in competitive online video games.
Date: 2024-10, Revised 2025-01
New Economics Papers: this item is included in nep-cul, nep-net and nep-spo
References: View references in EconPapers View complete reference list from CitEc
Citations:
Downloads: (external link)
http://arxiv.org/pdf/2410.00978 Latest version (application/pdf)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:arx:papers:2410.00978
Access Statistics for this paper
More papers in Papers from arXiv.org
Bibliographic data for series maintained by arXiv administrators ().